local hurtStatusSkill = fk.CreateSkill {
  name = "hurtstatus_skill",
}


-- hurtStatusSkill:addEffect("cardskill", {
  --   name = "hurtstatus_skill",
  --   prompt = "#hurtstatus_skill",
  --   mod_target_filter = Util.TrueFunc,
  --   can_use = function(self, player, card)
  --     return false
  --   end,
  --   on_use = function(self, room, cardUseEvent)
  --   end,
  --   on_effect = function(self, room, effect)
  --   end
  --
-- })


return hurtStatusSkill